VERSION 2 DRAFTS:

Group 1–The Classes

My first complete set of drafts for the Classes. Clerics are divided into Clerics-Militant (old school clerics) and Clerics-Spiritual (less combat power, more spells) Fighters now get a large list of “Combat Trainings” to choose from, instead of some class abilities, skills and special rules. Jacks–replace thieves and lackeys (and 0-levels) and have tons of skills Magic-users: not much changes, get the equivalent of bibliophile and mystic reserve as class abilities. Multi-class, largely the same.

However, all classes have their level-based Attack Bonuses reduced (to better mesh with MAx AC of 22). All classes also have worse saving throws (this will go for monsters too). The calculation is 20 minus Level instead of 17 minus level. Spells that required saving throws were just too nerfed in version 1.

Clerics

Fighters

Jacks

Magic-Users

Multi-Class