HALF-ELVES
Classes Permitted: Cleric, Fighter, Magic-User, Thief
Size: Medium, 1d6 HD
Move: 30’
Stat Mods: +1 CHA, -2 CON
Vision: Normal
Special Advantages: Secret Door Skill, Elf Immunities (ghoul immunity and +2 save vs Sleep and Charm)
Half-elves are people with both human and elf ancestry, and there are even whole communities made up of half-elves of long mixed lineage. Their keen senses makes it easy for Half-elves to detect secret doors, sometimes when not even trying .Elves and Half-elves are also immune to the paralyzing effect of ghouls (but not to other sorts of paralysis) and gain a +2 on saves vs. all Sleep and Charm spells, even gaining a saving throw against such magic when the spell indicates they shouldn’t.
Half-Elves in the Region
There are large numbers of half-elves in Polychronopolis and the Border Regions. Up to 20% of the population of the city are half-elves and there is a similar percentage of the farm population of the area up to 20 miles from the city. No one would bat an eye at meeting a half-elf.
There is a strict law and strong social pressure against Half-Elf and Half-Orc intermarriage.