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Table of Contents
Campaigns
The following campaigns have used Yarth as their setting.
The Toast of the Realms Podcast
The “Toast of the Realms” is a podcast set within the Carbean Islands of Yarth. It features regular island exploration by a crew of four player characters and a variety of guest characters.
The Cast
Player Characters
Campaign Scope
Season Outline
Here is a tentative outline for the first season of the podcast
Season / Arc / Episode / Guest | Description |
S1A1 | The Beginning of the Beginnings (Origin Stories) |
S1A1E1 | The Boy Inferno |
S1A1E2 | ???? the ???? |
S1A1E3 | It’s a Gnome Thing |
S1A1E4 | ???? |
S1A2 | Gnomes and Spores |
S1A2E1 | Gnomes and Spores - Act 0 |
S1A2E2 | Gnomes and Spores - Act I |
S1A2E3 | Gnomes and Spores - Act II |
S1A2E4 | Gnomes and Spores - Act III |
S1A3 | Longswords and Swamps |
S1A3E1 | Longswords and Swamps - Act 0 |
S1A3E2 | Longswords and Swamps - Act I |
S1A3E3 | Longswords and Swamps - Act II |
S1A3E4 | Longswords and Swamps - Act III |
S1G1 | GUEST DM - TBD |
S2A1 | Season Two |
Upcoming Schedule
- Prologue One - 02/28/2021 @ 9:30am
- Q&A, D&D Podcast is FUN - 02/14/2021 @ 9:30am
- Sound Check - 02/11/2021 @ 8:00pm
Podcasting Technology Details
We will use Zencastr for the recordings.
Notes
Miles says:
“The setting of the podcast is going to be an island chain. The islands are named after different carbohydrates - the CARBean islands”
To fill out the lore with cooperative story telling, we are doing one offs I call “class party” or “race party.” All of the PCs need to be the same class or race- a band of dwarves or a coven of warlocks, etc. These one offs will be historical events from the world. Those ones I'm giving everyone a chance to DM. But I am going to be the DM of the main podcast. Everyone will have their thumb print on this podcast.
So, there is going to be a main campaign set in the world. Once you build a character, we will work together on the backstory. The backstories for each character will also be one-offs at the very beginning of the podcast.
The structure of the podcast is going to be 3-4 backstory one offs that converge at the end of each story. That's how the characters will come together and the main campaign will begin.
The main campaign will be in arcs. Each arc will be 3-4 episodes. They will be major events for the characters without covering boring travel and stuff like that. Time will elapse between each arc.
After probably 3 arcs, we will end the season. So, 3 arcs with 3-4 episodes each, 9-10 episode seasons. Between seasons we will do the class or race party one-offs to flesh out some history.
The Islands Campaign
A group of slaves broke free from Slaver's Island with the help of Lady Blight. Upon the stolen slaver ship, they fought a fire-breathing serpent at sea. While the beast was killed, their ship was aflame. Captain Cole Esterol swooped in with his ship and saved them in time to watch their ship sink.
Captain Cole's ship is a trade ship, so they were on their way to the island of Baguette to retrieve a shipment of sugar. While on the island, a group of former slaves and some of the tradesmen from the ship ventured out to explore the island. (each person played 3 characters interchangeably. I cant remember all of their names). They came across a cavern with a large pool in it. A great shark like beast was protecting a stopwatch that could halt time for 1 full minute. It only had 12 charges to begin with, and 2 had already been used. This artifact went to one of Casey's characters, and she only used it in the final session. But lots of stuff happened where people were trying to steal it throughout. None of it turned out to be too important, though.
After they secured the sugar, they went to Stromboli island where they traded the sugar for “agavala,” which is used to make tequila. They were commissioned to clear a path through the mountains to make a road from Newtown to Oldtown. In the mountains, they met a horde of goblins lead by GiggleSnort. Together, they cleared the path through the mountain, battling trolls in the process.
Once they emerged on the other side of the pass, there was a battle happening in Newtown. The navy cut off a ship of slavers as they were attacking from the rest of their fleet. The Navy made short work of them and were cleaning up the battle in no time. When Grand Admiral Nelson saw Cole Esterol, he deemed the captain a deserter. In exchange for his freedom, the captain had to take his crew on a special quest.
They were to go to the island of Mold to retrieve ingredients to mass produce healing potions. Then, they had to go to the island of Fortune cookie to have the monks there actually produce the potions. Then, Captain Cole was to return to the fleet with the potions.
At sea, they found a large stone afloat. It enchanted Captain Cole, and he insisted on keeping it aboard the ship. Meanwhile, Lady Blight began quietly recruiting crew members to stage a mutiny.
Once they got to Mold, they encountered a house of horrors, wereboars, and eventually, Efreeti. Efreeti hatched from the stone and brought a firy army of devilish winged soldiers, fire giants, dragon lions, and foot soldiers made of embers that waged battle in the city of Penicillin.
Efreeti was consumed by a magical euer, which the party collected to keep bad stuff away from the city. It was a crazy battle. I think it lasted at least 2 if not 3 sessions.
Penicillin in ruins, they left the citizens to rebuild while they took the ingredients to fortune cookie. At sea, Lady Blight challenged Captain Cole's authority and took over the ship. She didn't even make it to the next island before she was executed by one of the party.
With Lady Blight dead and Captain Cole responsible for the slaughter of hundreds, they decided to take over the ship as a kind of union. They were going to finish their quest and hand Captain Cole over to the military.
Once they got to Fortune Cookie, they met Prince Bradley of the Isutuban Basin. He fled his city because his older brother took over the country. He was 12 or 13. He was being trained by a demi god named Sir Bartholomew and the monks.
So, the party was on the East side of the Island and the Slavers garrisoned the West end. The navy cut off the slavers retreat from Stromboli, which is why they landed on Fortune Cookie. The slavers took a small city with a wizards tower at the center. At sea, the ships on both sides prepared for an epic naval battle.
On the sly, the navy send a bunch of green boys to the monastery to train until the potions were done. Prince Bradley was among them and trained under one of John's characters. At some point during that time they killed a dragon on the island and recruited a tribe of Dragonborn.
They had a demonic visitor that took one character to their patron and foreshadowed psionic brain worms. Then that demonic visitor took an orphan named Colin and disappeared. I think he might have killed Grandmaster Gwen. I dont remember.
The leader of the monastery, grandmaster Gwen, has what's known as a Mirshum Painting. I will send you a whole thing on Mirshum at some point. Point being it is a powerful magical artifact that imbued her with healing powers and it draws its magic from plant life.
Then, they marched to war.
In the middle of the island was a rift of Fey Wild where the very air was hallucinogenic. Very silly things happened and they defeated a psychedelic demi god. Then they joined forces with an old conjurer lady and her mud men.
AND there was a Goliath Sorcerer who was learning the ways of monks. He was too powerful to control, but the Monk PC convinced him to be his student. He was helpful in the battle.
There were two battlefronts- one at sea and the other on the island. It was a crushing victory on both ends as the 7 Emperors (Disco Wizards) came to their aid in airships. In the center of the city was a wizards tower that had VIPs on the top floor. As they battled their way there, victory was secured. They had to apprehend whoever was in charge.
I planned out quite a bit of drama as they ascended this tower… but they all managed to have the ability to fly. So… they skipped all that stuff and went straight to the penthouse where they met Mirshum himself, a wealthy ambassador from the slaver nations named Craig, and his demigod bodyguard named the Dark Silent.
Diplomacy is how their interaction began. It lasted maybe 30 seconds before violence insued. Casey finally used the stopwatch from the beginning for the first time and kicked some serious ass. Before the fight hit a point of no return, diplomacy resumed.
Craig surrendered and became captive to Admiral Nelson. Mirshum left through a portal, and the dark silent was thrown out a window or something. I dont remember.
Admiral Nelson gave everyone what they wanted, essentially. One of Casey's characters doubled back to the monastery to try and steal the Mirshum Painting and kill Grandmaster Gwen for her patron, so that characters ending was pretty ambiguous as to the fate of the monastery.
Where you come in with the Podcast-
So, as far as the war goes, the Navy has recruited all the ships they can to overtake the slavers. They now also have a demigod and a prince turned war hero on their side. They are sweeping North to form a barricade between the slavers and the rest of the islands.
The Disco Wizards assisted with the victory at Fortune Cookie, but they had to return to the Capitol. The Navy is still actively drafting pretty much anyone they see who is of use to them to rid the world of the slavers.
Ships are difficult to come by at the moment, war is actively happening but potentially going to end soon. The world is your oyster once we get through the backstory prologue as to how you want to interact with the world.
The Golden Army
The first campaign set in Yarth described fighting off an army of deadly golden skeletal soldiers powered and controlled by the Black Eye.