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five_torches_deep [2019/11/21 19:16] – andrewfive_torches_deep [2019/11/21 20:11] (current) – [Our Discoveries] andrew
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 familiarity with fantasy rpgs. familiarity with fantasy rpgs.
  
-• Core mechanics based on 5e +  * Core mechanics based on 5e 
-• Four OSR-related classes +  * Four OSR-related classes 
-• Four OSR-common races +  * Four OSR-common races 
-• Race and class restrictions +  * Race and class restrictions 
-• STR, DEX, CON, INT, WIS, CHA +  * STR, DEX, CON, INT, WIS, CHA 
-• Ascending AC +  * Ascending AC 
-• Rolled abilities and HP +  * Rolled abilities and HP 
-• Skills reduced and simplified +  * Skills reduced and simplified 
-• Magic system re-tooled, flattened +  * Magic system re-tooled, flattened 
-• Spells can cause magical mishaps +  * Spells can cause magical mishaps 
-• Semi-compatible with 5e math +  * Semi-compatible with 5e math 
-• Semi-compatible with B/X math +  * Semi-compatible with B/X math 
-• Load and encumbrance +  * Load and encumbrance 
-• Incorporates dis/advantage +  * Incorporates dis/advantage 
-• Slower and weaker rest and healing +  * Slower and weaker rest and healing 
-• Equipment can be broken +  * Equipment can be broken 
-• Ability scores determine limits +  * Ability scores determine limits 
-• Retainers, morale, and reactions+  * Retainers, morale, and reactions
  
 +===== Our Discoveries =====
 +
 +Dave and Andrew are discovering new and interesting tidbits about this ruleset. These factoids are stored here.
  
   * Because every spell risks failure, spellcasters can cast as often as they have components for   * Because every spell risks failure, spellcasters can cast as often as they have components for
   * Certain spell failures keep the spellcaster from casting again until a rest   * Certain spell failures keep the spellcaster from casting again until a rest
   * Limited races and class choices   * Limited races and class choices
 +  * Wands are codified spells and can be cast multiple times, even by non-spellcasting PCs. Wands must be identified before use, and generally require attunement. Wands use CHA for checks and damage.
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