User Tools

Site Tools


character_generation

This is an old revision of the document!


Character Generation

Follow the steps below to create a player character.

  • Roll ability scores
    • Roll all six stats in order (STR,CON,DEX,INT,WIS,CHA) six times
    • Choose a character from those six sets of rolls
    • The GMs get the other five for NPCs
  • Choose a heritage or roll a random heritage
RollHeritage
1-4English
5-7Norwegian
8-9Scottish
10-11Irish
12-13Welsh
14Spanish
15Danish
16Normans
17Frankish
18Italian
19Byzantines
20Moorish
  • New thought on backgrounds: go for a series of Decks. Deck-1 family profession: usually gets you just a skill or tool proficiency; Deck-2 Weird background–use the backgrounds currently on your heritage tables, you can freely open up the rewards; Deck-3 Special Features: total grab-bag. Each player can choose to draw from none, some or all of the decks, picks three cards from any deck he chooses and selects the 1 card that he wishes to apply to his character. Special Features are picked at First, 4th and 8th level, the other 2 are only chosen at generation. This will give a wide possible set of elements added to the characters, and it remains quick and snappy, not bogging down generation and not creating “ideal build” syndrome.
  • I like it! Let's make more decks. That way we can both contribute. I really wanted to make the rolls flavorful with respect to each heritage, but I think I'm finding that it could easily be adapted for all twelve heritages. Let's do the three decks.
  • Generate your character's backstory
  • Pick a class
  • Pick an archtype
  • NOTE character's Languages
  • Pick equipment
  • Decide on supply carried
  • Determine total load
  • Pick spells (if applicable)
  • Fill out character sheet
character_generation.1574798479.txt.gz · Last modified: 2019/11/26 20:01 by andrew