HORSES, OTHER MOUNTS, ASSOCIATED GEAR
Animal | Price | AC | HD | Move | Load Carried |
---|---|---|---|---|---|
Heavy Warhorse | 400gp | 11 | 3 | 50' | 75 |
Light Warhorse | 250gp | 11 | 2 | 60' | 60 |
Riding Horse | 75gp | 10 | 2 | 60' | 60 |
Draft Horse | 50gp | 10 | 3 | 40' | 120 |
Draft Ox | 15gp | 10 | 3 | 25' | 100 |
Pony | 30gp | 10 | 2 | 40' | 25 |
Mule | 8gp | 10 | 2 | 40' | 45 |
Donkey | 4gp | 10 | 1 | 40' | 35 |
Nag | 10gp | 10 | 1 | 50' | 50 |
Riders: Male 40 load, Female 25 load, Children 15 load; plus gear carried Excess Load: Once load is exceeded, all checks made by mount are at disadvantage; for every 5 load above carrying capacity, subtract 5’ of movement, Lance charges can only be made from heavy warhorses. .
HORSE QUALITY:
- Add 1 HD: 3x price;
- Increase Move 10': 3x price
- Increase Load 20: 2x price
- Lose 1 HD: ½ price:
- Decrease Move 10': ½ price
- Decrease Load 20: ½ price
Horse Gear:
- Caparison (warhorse) 20gp Fancy dress for horse
- Pack Saddle 10gp Holds 40-load
- Tack (draft animals) 5gp
- Saddle and Tack (riding) 25gp
- Saddle and Tack (war) 45gp
- Spurs, normal 1gp
- Spurs, silvered 3gp Squires only
- Spurs, gilded 10gp Knights only
- Spurs, solid gold 75gp Knights only
- Saddlebag 5gp Holds 7-load
- Horse Armor, Heavy: 300gp, AC +5, Load: 15
- Horse Armor, Light: 100gp, AC +2: Load: 6
CART: 15gp, 2 wheels, bench for 2 people, can carry up to 4x collective carrying capacity of animals pulling it (including 40 Load of the cart). Maximum 2 animals.
WAGON: 35gp, 4 wheels, bench for 3 people, can carry 5x collective carrying capacity of the animals pulling it (including the 80 Load of the wagon).
HORSES COMBAT STATS
HEAVY WARHORSE (3 HD Brute)
- AC: 11 HD 3 HP 13
- Resistance: 15
- Mods: W-1/N+3/S+5
- Speed: 50': Load 75
- Morale: +5
- Stealth -1, Perception -1
- Attack, Melee: +3; Damage 1d12 bludgeoning (hooves)
- Trample when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
- S+5/D-1/C+5/I-1/W+3/Ch+3
LIGHT WARHORSE (2 HD Brute)
- AC: 11 HD 2 HP 9
- Resistance: 14
- Mods: W-1/N+3/S+4
- Speed: 60': Load 60
- Morale: +4
- Stealth -1, Perception -1
- Attack, Melee: +3; Damage 1d10 bludgeoning (hooves)
- Trample: when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
- S+4/D-1/C+4/I-1/W+3/Ch+3
RIDING HORSE (2 HD Special)
- AC: 10 HD 2 HP 9
- Resistance: 9
- Mods: W-1/N+3/S+4
- Speed: 60': Load 60
- Morale: -1
- Stealth -1, Perception -1
- Attack, Melee: +3; Damage 1d10 bludgeoning (hooves)
- Stats:S+4/D-1/C+4/I-1/W+3/Ch+3
DRAFT HORSE/DRAFT OX (3 HD Special)
- AC: 10 HD 3 HP 13
- Resistance: 9
- Mods: W-1/N+3/S+5
- Speed: Horse: 40': Ox: 25’ Load Ox 100, Hoss 120
- Morale: -1
- Stealth -1, Perception -1
- Attack, Melee: +3, Damage: 1d12 bludgeoning (hooves)
- S+5/D-1/C+5/I-1/W+3/Cha+3
PONY/MULE (2 HD Special)
- AC: 10 HD 2 HP 9
- Resistance: 9
- Mods: W-1/N+3/S+4
- Speed: 40': Load Pony 25, Mule: 45
- Morale: -1
- Stealth -1, Perception -1
- Attack, Melee: +3; Damage: 1d10 bludgeoning (hooves)
- S+4/D-1/C+4/I-1/W+3/Ch+3
DONKEY (1 HD Special)
- AC: 10 HD 1 HP 5
- Resistance: 8
- Mods: W-2/N+2/S+3
- Speed: 40': Load 35
- Morale: -2
- Stealth -2, Perception -2
- Attack, Melee: +2; Damage: 1d8 bludgeoning (hooves)
- S+3/D-2/C+3/I-2/W+2/Ch+2
NAG HORSE (1 HD Special 10gp)
- AC: 10 HD 1 HP 5
- Resistance: 9
- Mods: W-1/N+3/S+4
- Speed: 50': Load 50
- Morale: -2
- Stealth -1, Perception -1
- Attack, Melee: +2; Damage 1d8 bludgeoning (hooves)
- Stats:S+4/D-1/C+4/I-1/W+3/Ch+3
Nag horse is a riding horse, with the reduced HD, Move and Load penalties applied, reducing price dramatically. Nags cannot travel at Fast overland speed.