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horses

HORSES, OTHER MOUNTS, ASSOCIATED GEAR

AnimalPriceACHDMoveLoad Carried
Heavy Warhorse400gp11350'75
Light Warhorse250gp11260'60
Riding Horse75gp10260'60
Draft Horse50gp10340'120
Draft Ox15gp10325'100
Pony30gp10240'25
Mule8gp10240'45
Donkey4gp10140'35
Nag10gp10150'50

Riders: Male 40 load, Female 25 load, Children 15 load; plus gear carried Excess Load: Once load is exceeded, all checks made by mount are at disadvantage; for every 5 load above carrying capacity, subtract 5’ of movement, Lance charges can only be made from heavy warhorses. .

HORSE QUALITY:

  • Add 1 HD: 3x price;
  • Increase Move 10': 3x price
  • Increase Load 20: 2x price
  • Lose 1 HD: ½ price:
  • Decrease Move 10': ½ price
  • Decrease Load 20: ½ price

Horse Gear:

  • Caparison (warhorse) 20gp Fancy dress for horse
  • Pack Saddle 10gp Holds 40-load
  • Tack (draft animals) 5gp
  • Saddle and Tack (riding) 25gp
  • Saddle and Tack (war) 45gp
  • Spurs, normal 1gp
  • Spurs, silvered 3gp Squires only
  • Spurs, gilded 10gp Knights only
  • Spurs, solid gold 75gp Knights only
  • Saddlebag 5gp Holds 7-load
  • Horse Armor, Heavy: 300gp, AC +5, Load: 15
  • Horse Armor, Light: 100gp, AC +2: Load: 6

CART: 15gp, 2 wheels, bench for 2 people, can carry up to 4x collective carrying capacity of animals pulling it (including 40 Load of the cart). Maximum 2 animals.

WAGON: 35gp, 4 wheels, bench for 3 people, can carry 5x collective carrying capacity of the animals pulling it (including the 80 Load of the wagon).

HORSES COMBAT STATS

HEAVY WARHORSE (3 HD Brute)

  • AC: 11 HD 3 HP 13
  • Resistance: 15
  • Mods: W-1/N+3/S+5
  • Speed: 50': Load 75
  • Morale: +5
  • Stealth -1, Perception -1
  • Attack, Melee: +3; Damage 1d12 bludgeoning (hooves)
  • Trample when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
  • S+5/D-1/C+5/I-1/W+3/Ch+3

LIGHT WARHORSE (2 HD Brute)

  • AC: 11 HD 2 HP 9
  • Resistance: 14
  • Mods: W-1/N+3/S+4
  • Speed: 60': Load 60
  • Morale: +4
  • Stealth -1, Perception -1
  • Attack, Melee: +3; Damage 1d10 bludgeoning (hooves)
  • Trample: when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
  • S+4/D-1/C+4/I-1/W+3/Ch+3

RIDING HORSE (2 HD Special)

  • AC: 10 HD 2 HP 9
  • Resistance: 9
  • Mods: W-1/N+3/S+4
  • Speed: 60': Load 60
  • Morale: -1
  • Stealth -1, Perception -1
  • Attack, Melee: +3; Damage 1d10 bludgeoning (hooves)
  • Stats:S+4/D-1/C+4/I-1/W+3/Ch+3

DRAFT HORSE/DRAFT OX (3 HD Special)

  • AC: 10 HD 3 HP 13
  • Resistance: 9
  • Mods: W-1/N+3/S+5
  • Speed: Horse: 40': Ox: 25’ Load Ox 100, Hoss 120
  • Morale: -1
  • Stealth -1, Perception -1
  • Attack, Melee: +3, Damage: 1d12 bludgeoning (hooves)
  • S+5/D-1/C+5/I-1/W+3/Cha+3

PONY/MULE (2 HD Special)

  • AC: 10 HD 2 HP 9
  • Resistance: 9
  • Mods: W-1/N+3/S+4
  • Speed: 40': Load Pony 25, Mule: 45
  • Morale: -1
  • Stealth -1, Perception -1
  • Attack, Melee: +3; Damage: 1d10 bludgeoning (hooves)
  • S+4/D-1/C+4/I-1/W+3/Ch+3

DONKEY (1 HD Special)

  • AC: 10 HD 1 HP 5
  • Resistance: 8
  • Mods: W-2/N+2/S+3
  • Speed: 40': Load 35
  • Morale: -2
  • Stealth -2, Perception -2
  • Attack, Melee: +2; Damage: 1d8 bludgeoning (hooves)
  • S+3/D-2/C+3/I-2/W+2/Ch+2

NAG HORSE (1 HD Special 10gp)

  • AC: 10 HD 1 HP 5
  • Resistance: 9
  • Mods: W-1/N+3/S+4
  • Speed: 50': Load 50
  • Morale: -2
  • Stealth -1, Perception -1
  • Attack, Melee: +2; Damage 1d8 bludgeoning (hooves)
  • Stats:S+4/D-1/C+4/I-1/W+3/Ch+3

Nag horse is a riding horse, with the reduced HD, Move and Load penalties applied, reducing price dramatically. Nags cannot travel at Fast overland speed.

horses.txt · Last modified: 2020/07/28 23:08 by dave