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water_spirits

WATER SPIRITS

These are the spirits that animate the element of water in the world.

WATER SPIRIT (12 HD Shaper)

  • Disembodied Spirit: cannot attack or be attacked physically
  • AC: 18 HD 12 HP 49
  • Resistance: 18;
  • Mods: W+4, N+8/S+12
  • Speed: 60' (may move through physical objects, fly)
  • Morale: +8
  • Stealth +8,, Perception +8
  • Attack, Melee: +4; Damage: 3d10+1 vs spirits only
  • Water Blast: Cone: 60', damage 6d6 Cold Damage, Dex Check to dodge. Use 4 times per turn
  • Water Funnel: shoves up to 6 targets, +12 to hit, moves target 20' apiece.
  • Water Storm: raging waves 300'x300' area, no ranged weapons or thrown weapons can hit, all movement cut in half as long as spirit concentrates on storm
  • Immune: cold damage
  • S+8, D+8, C+8, I+12,W+12,Ch+8
water_spirits.txt · Last modified: 2020/01/24 00:14 by dave