water_spirits
WATER SPIRITS
These are the spirits that animate the element of water in the world.
WATER SPIRIT (12 HD Shaper)
- Disembodied Spirit: cannot attack or be attacked physically
- AC: 18 HD 12 HP 49
- Resistance: 18;
- Mods: W+4, N+8/S+12
- Speed: 60' (may move through physical objects, fly)
- Morale: +8
- Stealth +8,, Perception +8
- Attack, Melee: +4; Damage: 3d10+1 vs spirits only
- Water Blast: Cone: 60', damage 6d6 Cold Damage, Dex Check to dodge. Use 4 times per turn
- Water Funnel: shoves up to 6 targets, +12 to hit, moves target 20' apiece.
- Water Storm: raging waves 300'x300' area, no ranged weapons or thrown weapons can hit, all movement cut in half as long as spirit concentrates on storm
- Immune: cold damage
- S+8, D+8, C+8, I+12,W+12,Ch+8
water_spirits.txt · Last modified: 2020/01/24 00:14 by dave