room_contents
ROOM CONTENTS
When you enter a new room on an unkeyed or random map, check the size of the room to determine how many contents. Then roll that many times on the contents table.
How Many Content Rolls Per Room
Room Size | Number of Rolls on the Contents Table |
5'x5' | 1 |
10'x10' | 2 |
20'x20' | 3 |
30'x30' | 4 |
40'x40' | 5 |
50×50'+ | 6 |
If the room falls between the sizes, take the smaller size as the content guide.
Room Contents
For each content roll once on the following table:
1d20 Roll | Content Present |
1-3 | Nothing |
4-9 | Monster |
10-12 | Dungeon Garbage |
13-15 | Chest |
16 | Barrel |
17 | Supply Crate |
18 | Sacks |
19 | Jar |
20 | Bookcase |
Containers
For each of the following Containers, you will need to check the CONTAINER CONTENTS,
page and you might need to check the Locked/Trapped and Chest Type pages.
- Garbage: the roll indicates 1 pile of dungeon garbage. It requires 1 turn of searching to go through the pile. A character who has the Searcher Skill and makes his roll avoids all negative consequences and just gathers what’s good, if anything. Only check Contents page.
- Chest: each roll indicates 1 chest. Check Type, and Locked/Trapped pages.
- Supply Crate: each roll indicates 1 supply crate. It won't be trapped or locked, but will be nailed shut, counting as “Stuck”.
- Sacks: each roll indicates 1d4 sacks, they are tied shut but not locked or trapped.
- Jar: a clay urn, jug or amphora is present. Check Locked/Traps for trap only, it will always be sealed, requiring a pry check or open locks skill.
- Barrel: a closed wooden barrel is present. It won’t be trapped or locked, but always counts as “stuck“
- Bookcase: a bookcase or scroll cupboard filled with dusty parchments is found, check for Traps.
MONSTER
- Monster: 1 roll on the DUNGEON MONSTER ENCOUNTER TABLES(or substitute any encounter tables you have).
room_contents.txt · Last modified: 2021/03/01 19:41 by dave