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razorbat [2019/12/31 13:12] andrewrazorbat [2020/01/11 03:56] (current) andrew
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 Morale: +0; (-1 for each open flame carried)\\ Morale: +0; (-1 for each open flame carried)\\
 Stealth +2, Perception +2\\ Stealth +2, Perception +2\\
-Attack: -2 Damage: 1 + Poison (CON check or Paralysis for 1D6 rounds)\\ +Attack: -2 Damage: 1 + Poison (CON check or [[conditions#paralyzed|Paralyzed]] for 1D6 rounds)\\ 
-Special Attack: Blood Drain against paralyzed foe - 1D6 damage/round \\+Special Attack: Blood Drain against paralyzed foe - 1D6 damage/round + Poison (CON check or Paralysis for 1D6 additional rounds) \\
 Weakness: double damage from fire\\ Weakness: double damage from fire\\
 Darkvision\\ Darkvision\\
 S-2, D+2 C-2, I-2,W+2,Ch-2\\ S-2, D+2 C-2, I-2,W+2,Ch-2\\
  
-Note: Razorbats travel in packs of 3D6 monsters, and will roll a morale check before attacking any group holding open flame. They only emerge at night, or in the underground caves that they make their home.+Note: Razorbats travel in packs of 3D6 monsters in one 5' space, and will roll a morale check before attacking any group holding open flame. They only emerge at night, or in the underground caves that they make their home.
  
  
razorbat.1577797933.txt.gz · Last modified: 2019/12/31 13:12 by andrew