razorbat
                Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| razorbat [2019/12/31 13:12] – andrew | razorbat [2020/01/11 03:56] (current) – andrew | ||
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| Morale: +0; (-1 for each open flame carried)\\ | Morale: +0; (-1 for each open flame carried)\\ | ||
| Stealth +2, Perception +2\\ | Stealth +2, Perception +2\\ | ||
| - | Attack: -2 Damage: 1 + Poison (CON check or Paralysis  | + | Attack: -2 Damage: 1 + Poison (CON check or [[conditions# | 
| - | Special Attack: Blood Drain against paralyzed foe - 1D6 damage/ | + | Special Attack: Blood Drain against paralyzed foe - 1D6 damage/ | 
| Weakness: double damage from fire\\ | Weakness: double damage from fire\\ | ||
| Darkvision\\ | Darkvision\\ | ||
| S-2, D+2 C-2, I-2, | S-2, D+2 C-2, I-2, | ||
| - | Note: Razorbats travel in packs of 3D6 monsters, and will roll a morale check before attacking any group holding open flame. They only emerge at night, or in the underground caves that they make their home. | + | Note: Razorbats travel in packs of 3D6 monsters  | 
razorbat.1577797933.txt.gz · Last modified:  by andrew
                
                