If you want to make a random dungeon, or produce the dungeon on the fly for solo or impromptu play, use the procedures here to accomplish that.
You can follow the procedures through the wiki pages, or can download and/or print the following 2 documents:
STEP 1: MAP OR NO MAP
If you have a pre-made map, that's great, a selection of random maps are available on the map collection page as well. If you have no map, go to the map as you go page. At this point, you also need to choose a Dungeon Level. If you have a party of 4 or more, you should pick your characters' average level, if you have less, pick 1 level lower. This level will figure into treasure calculations and monster encounter charts later.
STEP 2: ROOM CONTENTS
Consult the page below to determine, first how many content rolls, second, what sort of contents (monsters and/or containers).
STEP 3: DOOR TYPE, CHEST TYPE, LOCKS AND TRAPS
Check each door and chest as to whether it is locked, barred or stuck, and whether it has a trap or not. If you attempt to break the door or chest, check what type it is.
STEP 4: MONSTERS:
For each monster result on the contents, check the encounter tables below.
STEP 5: CONTAINER CONTENTS
For each container, such as a jug, chest, garbage pile, etc., check the contents at the page below: