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Table of Contents
The Daeva
The deities of Kyor are collectively known as the Daeva. They are organized by their origin.
The Dead Daeva
Before the time of mortals, the world of Kyor was in the possession of a number of gods who were defeated by the Old Daeva and then forgotten in time. Every so often, their existence is revealed by mortals and a form of worship allows them to return to a semblance of power. Some monsters created by these Daeva in ancient times still exist, asleep or locked away from civilization. One such minion of the dead gods is a colossal undying monster who slumbers deep beneath the surface known as The Tarasque. Other dead gods include:
- Alkir - A four-horned being that fed on lust, pain and death of mortal souls that once enslaved the ancient tieflings of eastern Radavan
- Auril - The queen of winter may have fled into the Feywild rather than face the might of the Old Gods to stay among the world of mortals, but artifacts of her worship still exists across Kyor
- The Demiurge - Perhaps once a progenitor deity of creation, ancient lore suggests that this being went mad and was defeated by the nine back when the old gods were new
- Nerull - Once the god of death, his power was usurped by his bride Nera who bacame the Raven Queen
- Olidammara - Once a demigod of song and story, Olidammara was slain and cannibalized in a sick ritual to take the deity's power by the Prelate of Salt Temple
- Takhisis - Mother of dragons and nursemaid of horrors
Depending on their power, the Dead Daeva can exert their will through both Warlock and Cleric minions.
The Old Daeva
The nine old deities of Radavan embody certain elements of life. There are several pantheons on the various continents of Kyor that mirror the nine but might have vastly different trappings.
The deities and the cleric domains that represent them are:
- The Beggar - Arcana, Knowledge, Light
- The Blacksmith - Forge, War, Knowledge
- The Child - Trickery, Peace
- The Farmer - Nature, Life, Tempest
- The Judge - Light, Order, Grave
- The Maiden - Life, Peace, Twilight
- The Mariner - Tempest, Twilight, Nature
- The Traveller - Death, Grave, Trickery
- The Warrior - War, Arcana, Death
There are no warlocks of “The Nine,” and while a cleric may choose a single patron they would honor the entire pantheon. The Old Daeva mostly work in concert, collectively building on their efforts. They are aloof and remote deities, and are loathe to communicate directly with their followers instead relying on ancient texts, living saints, and prophetic dreams.
The New Daeva
Some deities are worshiped by the younger races monotheistically, or in newer pantheons that are perhaps reflections of the nine Old Daeva. For example, the human Separatists of Radavan worship only the Traveller.
The New Daeva are more apt to speak directly to their clerics than the Old Daeva. Many don't even have worshipers as much as Warlocks that they have contracted to do their bidding. Unlike the Old Daeva, followers of the New Daeva often work against the other gods, sometimes violently opposing one another's agendas.
The Outer Daeva
A number of deities not native to Kyor lend their power to the mortals of this world. These mind-bending beings are typically the source of power for warlocks. They include:
- Shadowy demonic forces from the abyss are Outer Daeva.
- One of these demons is Abraxas the Collector and his herald Ping the Vile.
- Bezos the Vendor was once a devil-king, but his soul was destroyed by heroes of Kyor
- The most powerful fey from the spirit world fall into this category.
- One such fey is the The Prince of Frost, Dredwulf, the the ancient hero and ancestor of all five tribes of barbarians of The Frostlands.
- The Queen of Air and Darkness ruler of the Winter Court is known to lend her might to the mortal world of Kyor.
- Ancient Cthulhuoid monstrosities that originate from beyond the void
- The being known as the King in Yellow is thought to be the ultimate leader of The Masters from a throne deep in the bowels of the great void of space and time.
- The most powerful shades from the upside-down including the Raven Queen herself are also categorized as Outer Daeva.
- Enchanted weapons left behind by daeva such as The Traveller and the Raven Queen for mortals to wield might grand power to worthy warlocks. These weapons are often hidden from The Elven Empire as they were once used to break The Conclave from within.
Superstitions
- Don't loot the tombs of those buried honorably they come back in your dreams to steal your soul.
- Always exit the bed from the same side as you entered it, else the long rest you just finished will be taken from you.
- Beware sleeping in the light of the moon, it causes moon madness.
- Walking backwards allows a demon to know where you are going.
- Hang a mirror by your door to distract a devil from entering your room.
- Don't sleep outdoors beneath a full moon, or else the hag queens will be able to enter your dreams.