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The World of Kyor

The fantasy world of Kyor is designed to be the home to several 5e D&D campaigns, each crossing over with another. The world was created to be basic and accessible to a younger, less experienced audience. With this limitation in mind, it is built with a few assumptions.

“Kyor” itself is an anagram for York County, PA. It is pronounced in one syllable like “KEY-OR.”

Campaigns

The current and past campaigns and one-shot games are listed below in order of interest.

One-Shot Games and Series

Campaigns

Character Creation

Players in a game set in this game world may use these guidelines for character creation.

House Rules

Unless there are unique circumstances, campaigns run in the world of Kyor will rely on these house rules.

The Heritages of Kyor

The peoples of Kyor developed from three main heritages. The rigid caste system of the Elves, the goal-oriented guilds of the Dwarves, and the chaotic city-states of the Humans. Each heritage includes a number of PHB races in them. Other heritages are also found in the world of Kyor, but their origin is more specific to a particular geography.

Culture of Kyor

There are several cultural touchstones that are common to the world of Kyor that cut across heritage and remains standard over time.

The Religions and Metaphysics of Kyor

Geography of Kyor

The world of Kyor is home to a number of land masses, each separated by oceans. The relationship between these land masses are purposely vague in the fiction - at least for the time being.

  • The Wilds of Radavan - This land mass is an analogue to the continental United States with an inland sea in the center is the most used, providing a “points of light” style campaign setting
  • The Frostlands - Adventures set in the cold forgotten continent of blood and iron gives game masters the ability to create a “swords and sorcery” campaign
  • The Islands of Auria - Auria is a setting appropriate for newer players filled with many of the anthropomorphic animal races where a campaign can focus on “just the basics”
  • The Coven States of Mortu - A broken island chain of oppressed peoples living under monstrous hag overlords, allowing play with a more “horror” style campaign setting and providing an origin for unchecked evil is other campaigns
  • The Free Territories of Oaten - These splintered territories, just now emerging from centuries of oppression by the Empire provide a campaign setting ripe with “political intrigue”
  • The Imperial Island of Albion - The ancient home of the Elven Conclave, connected directly to the Feywild and capitol of the Empire is less of a campaign setting and more of a uniting force felt throughout Kyor, but could be the setting for a “funhouse dungeon” campaign of high magic and petty grievance
  • The Kingdoms of Venetia - This europe-like continent is the creation of Justin Nicholas, a group of nation-states struggling along with the aging power of the Hisar Empire and Mordenkainen's island of Robur Vertas

Future Continents

There is room for new settings for campaign play in Kyor, that have not been fleshed out at all yet. They include:

  • Dwarven Homelands - There has to be a continent where dwarves are supreme to match the Elven Empire's might, but who can say what it looks like or whether it is connected in some way to the Underdark
  • Human Royalists - The humans who fled to Radavan are known as Separatists because they came seeking freedom from oppressive religion and rulership, but who can say what continent has that oppressive kingdom
  • The Undersea Kingdoms - The kingdom (or kingdoms) of the tritons provide a unique opportunity to tell stories about things that happen between continents in an alien setting
  • The Underdark - Adventures set in the expansive tunnels below the surface of Kyor provide the opportunity for a “survival horror” type campaign setting

The Cosmology of Kyor

The calendar is made up of twelve months of four seven-day weeks, many of which have two or three extra special festival days which are outside of the days of the week. For example, there are three special days in Jubilee to celebrate the new year as well as a mid-winter snow festival and a holy day devoted to the Old Daeva known as the Traveller. These days are known by their festival name and not the day of the week. The current calendar counts years since the Sundering of the Conclave, the collapse of the Empire's control over the world of Kyor.

There is a single moon in the night sky, as well as twelve great constellations and about twice as many lesser celestial arrays that change with the seasons. There are also nine planets that can be seen at different times throughout the year each named for one of the Old Daeva.

The Timeline of Kyor

The world of Kyor has a rich history, layer on layer of events accumulated over thousands of lifetimes. It is generally broken into ages, many of which have been long forgotten or only remembered in mythology.

start.txt · Last modified: 2023/01/17 18:05 by luke