The fantasy world of Kyor is designed to be the home to several 5e D&D campaigns, each crossing over with another. The world was created to be basic and accessible to a younger, less experienced audience. With this limitation in mind, it is built with a few assumptions.
“Kyor” itself is an anagram for York County, PA. It is pronounced in one syllable like “KEY-OR.”
The current and past campaigns and one-shot games are listed below in order of interest.
Players in a game set in this game world may use these guidelines for character creation.
Unless there are unique circumstances, campaigns run in the world of Kyor will rely on these house rules.
The peoples of Kyor developed from three main heritages. The rigid caste system of the Elves, the goal-oriented guilds of the Dwarves, and the chaotic city-states of the Humans. Each heritage includes a number of PHB races in them. Other heritages are also found in the world of Kyor, but their origin is more specific to a particular geography.
There are several cultural touchstones that are common to the world of Kyor that cut across heritage and remains standard over time.
The world of Kyor is home to a number of land masses, each separated by oceans. The relationship between these land masses are purposely vague in the fiction - at least for the time being.
There is room for new settings for campaign play in Kyor, that have not been fleshed out at all yet. They include:
The calendar is made up of twelve months of four seven-day weeks, many of which have two or three extra special festival days which are outside of the days of the week. For example, there are three special days in Jubilee to celebrate the new year as well as a mid-winter snow festival and a holy day devoted to the Old Daeva known as the Traveller. These days are known by their festival name and not the day of the week. The current calendar counts years since the Sundering of the Conclave, the collapse of the Empire's control over the world of Kyor.
There is a single moon in the night sky, as well as twelve great constellations and about twice as many lesser celestial arrays that change with the seasons. There are also nine planets that can be seen at different times throughout the year each named for one of the Old Daeva.
The world of Kyor has a rich history, layer on layer of events accumulated over thousands of lifetimes. It is generally broken into ages, many of which have been long forgotten or only remembered in mythology.